26 May, 2025 | 16:15 to 16:45
Why Games Matter: Reimagining Learning for the Next Generation
In my research I draw on global classroom case studies, and insights from Saudi Arabia’s Vision 2030 to show how video games are changing the way we think about learning. Games have transcended entertainment. They’re used in education, healthcare, defense, and engineering because they simulate systems, build agency, and drive real engagement. Their versatility makes them one of the most powerful tools for shaping behaviour, teamwork, social interactions and critical thinking.
27 May, 2025 | 10:30 to 10:50
Integrating video games into your lessons
Games in Education” explores the integration of video games into learning environments, blending anecdotal insights with research. The session covers key benefits such as critical thinking, teamwork, and engagement while addressing the research-practice gap. It introduces Unreal Editor for Fortnite (UEFN) as a tool for student-led learning, outlining a step-by-step approach for implementation. Practical applications in subjects like science, math, and English are highlighted, along with strategies to overcome
27 May, 2025 | 15:30 to 16:15
EdTech Panel: Emerging Technologies in Today’s Classroom
28 May, 2025 | 11:10 to 11:30
Integrating video games into your lessons
Games in Education” explores the integration of video games into learning environments, blending anecdotal insights with research. The session covers key benefits such as critical thinking, teamwork, and engagement while addressing the research-practice gap. It introduces Unreal Editor for Fortnite (UEFN) as a tool for student-led learning, outlining a step-by-step approach for implementation. Practical applications in subjects like science, math, and English are highlighted, along with strategies to overcome