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29 September - 1 October 2026 | The Arena, Riyadh | Saudi Arabia.

Azza Salman

English Teacher - King Khalid International School

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Azza is a certified mentor trainer with over 15 years of EFL teaching experience, beginning in 2008 as a TOEFL instructor at South Valley University, Egypt. Her international experience includes a Fulbright FLTA role at the University of Wisconsin-Stevens Point, USA. She earned her Master's in Humanities from the American University in Cairo in 2013, as part of the Arab Women Professionals Program sponsored by OSF. Azza has taught English at international schools in both Egypt and Saudi Arabia. Currently, she is pursuing her PhD in Comparative, International, and Developmental Education at the University of Toronto, Canada.

Speaker Sessions

GESS Talks Live 1525

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Press Start to Learn: How Riyadh's K-12 Students are Redefining Gamification in the Classroom

Session Summary:

The traditional classroom is being "re-coded." In this session, K-12 students from the heart of Riyadh step out of the digital world and onto the stage to discuss their experiences with gamified learning. Moving beyond the hype of high scores, these young "players" reveal how game mechanics—like quests, XP, and narratives—are transforming them from passive listeners into active explorers. Join this session to:

 

• Gain direct insights from K-12 students in Riyadh about their authentic experiences with gamification, learning how game mechanics like quests, experience points, and narratives impact their engagement and learning outcomes

• Discover how traditional game elements are being successfully integrated into classroom environments to transform passive learning into active exploration and student-driven educational experiences

• Learn from student voices how gamification moves beyond superficial rewards to create meaningful learning experiences that motivate, engage, and empower learners in modern educational settings

Speakers

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    Azza Salman | English Teacher - King Khalid International School

Categories

  • Gaming and Gamification in Education
  • Primary Education
  • Secondary Education

// GESS EDUCATION INSIGHTS

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